![]() ![]() These objects can be interacted with to heal you and get new weapons and equipment before the next wave, respecively. This keeps the horde moving and allows you more kills in a shorter timespan.Ībout the map, there are three Health Fountains and three Manual Level up Statues. Once enough enemies are killed, a new wave of enemies will spawn instantly from the spawn points. With hard mode activated, many enemies will spawn all at once. Once enough enemies are killed, enemies begin spawning again. During normal gameplay, enemies will slowly trickle from spawn points until a limit on the number of active enemies is reached. Having hard mode on reduces the enemy spawn time to instant. ![]() Fighting with one room will concentrate the enemies in a smaller area. The enemies will in fact be split up between all three rooms. Unfortunately there is a limited number of enemy AI spawns for the map, so opening multiple rooms does not mean more enemies. If toggled on, all three gates will open allowing players to roam all three areas. Players will be restricted to that play area until the end of the wave. With All Rooms Mode off, when a wave starts, one of the three gates will open at random. The first skull toggles "All Rooms Mode". These are preference settings for your gameplay and can be changed at anytime between waves by dealing damage to them. On the righthand side of the room (looking at the class statues), there are two large skulls over their own basin. You can then choose a class by using the apropriate class statue to gain that classes' weapons and abilities based on your kills and score, respectively. The match is started by bonking the three ritual skulls in the center of the "lobby" room with your fists. Unfortunately, equipment for each class is static and cannot be chosen from. Your class can be changed at any time between waves. Earning points will earn passive attributes for your class, such as increased speed, jump height, and maximum health. In Horde Crypts, you gain new weapons and equipment based on how many enemy kills you have totaled, and your current class. ![]() The "Crypts" map is a rather claustrophobic dungeon map, set in 25 waves of enemies and usually allowing six players, though Horde Rotation servers can support up to 18 players, and standalone servers running the map can host as many players as they want. Enemy AI gamemode where a few players are matched up against as many bad AI enemies the game can throw at you without breaking. ![]()
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